
Top_Left = clip.Subtitle( "Original", font="Tahoma", size=20, text_color=$FFFF00, halo_color=$000000, align=9).converttoRGB32.layer(clip_mask).ConvertToYV12 #Set the luma limits for the four windowsĬlip_limit = clip.Limiter(min_luma=0,max_luma=234,min_chroma=0, max_chroma=255, show="luma" )Ĭlip_mask = clip_($00FF00)Ĭlip_mask = Mask(clip_limit.ConverttoRGB32(), clip_mask.ConverttoRGB32()) #White/Blacklimit you could make 16,235 but 0,255 makes sure you catch everything #Set this lower than your source to slow things down if you want #chroma_background is 0.0-1.0 and is how bright the background appears behind the luma maps Range_clip_labeled = Range_clip.Subtitle(label + " = " + string(min_luma) + "-" + string(max_luma), font="Tahoma", size=20, text_color=label_color, halo_color=label_halo, align=9) Range_clip = overlay(Range_Luma,clip,0,0,clip,chroma_background,"blend") Range = clip.Limiter(min_luma,max_luma,min_chroma=0, max_chroma=255, show="luma" ) Global clip = nverttoYV12(matrix="Rec709").ReduceBy2()įunction Render_Window(clip c, int min_luma, int max_luma,string label, int label_color, int label_halo) #source = Imagesource("F:\_Photo\image.png") Source = DirectShowSource("F:\_Video\New folder\00129.MTS")
#Using avisynth windows#
# If your file won't open Google LAVfilters / If you want fullsize windows remove ReduceBy2() # When I want to share noise in motion I open the avs file with AnotherGui and render to a 6mbps X264 preset # It is easy to take screenshots inside AvsPmod. # For tweaking scripts I use and reccommend AvsPmod Ver 2.3.

# Requires Avisynth or an Avisynth host - Tested with Avisynth 2.6 (x86). # Visualise more plainly see the effects of quantisation and intra prediction at different luma levels using Avisynth # An Avisynth script inspired by the discussions at # Better Living through Visualisation 0.2 by vicx It might even come in handy for looking at GH3 footage. I authored this script to look into this and I am happy with how it turned out. I have observed that the GH2 encoder performance is quite variable at varying luma levels and image complexity.
